An analogy would be be creating curves / splines in a 2D vector drawing program where it´s a lot easier to create smooth curves than drawing them freehand.īelow is an example of what I mean. The power with this modelling technique is that you can create very smooth curves with splines and usually bezier splines. Typically you create your splines over background reference images. Each patch is then welded together by making the patch objects child objects of a Multi Patch. In C4D you create a patch with either 3 or 4 splines. The idea is to create spline cages and patches (surfaces) are created between the splines. Other 3D applications like Lightwave, Maya, Animation Master and 3D Studio Max have it or something very similar. If you haven´t heard of patch modelling before it´s nothing new.
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